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(Unofficial—Not Endorsed by Nintendo). Conquest! When the Nintendo Entertainment System made its American debut in late 1985, the very notion of console games had become anathema to the buyers and managers who determined what consumers would see in the nation’s department stores and shopping malls.
352 strony, język angielski, wydawca: Limited Run Games, data wydania: 4.04.2023
Two years later, those naysayers had been silenced as the NES became a dominant force—not just among video games and toys, but at retail in general. NES Works 1987, the third volume of this chronological retrospective series on the console’s history, examines the NES during the most pivotal period of its ascent to the top of the charts (and our hearts!) through the lens of what made that system great: not its marketing; not its advertising; but its games. More than 50 games shipped for NES throughout 1987, more than doubling the console’s library to that point. The best of these games—classics like The Legend of Zelda, Castlevania, Double Dribble, and Metroid—redefined the very concept of what a video game could be. With the 1987 NES lineup, Nintendo and its development partners cemented the future of gaming, laying down the concepts, characters, and franchises that continue to thrive more than three decades later. Adapted from the YouTube series NES Works, this book includes all-new photography of each game’s packaging, direct feed screenshots, extensive retrospective examinations, and new sidebars and supplemental features that explore the context and impact of this medium-changing software in both the U.S. and Japan. The NES would rule at retail and in the living room well into the 1990s, and the design and technical innovations introduced by these 50-plus games played a critical role in its popularity.
(Unofficial—Not Endorsed by Sunsoft) An in-depth exploration of one of the most influential video game developers of all time! Author Stefan Gancer delves deep into the past to trace the evolution of Sun Corporation from a humble textile manufacturer to the creator of some of the most popular games of the Nintendo era. Featuring commentary from Sunsoft’s...
Atari's Video Computer System is one of the most significant game consoles in the history of the medium, but much of the history behind its creation, its place on the market, and its games has been relegated to dusty memories, legal papers, and trade industry coverage.
(Unofficial—Not Endorsed by Nintendo) The Reality of Virtual Boy: After Nintendo achieved world-shaking success with its Game Boy handheld system, a next-generation follow-up seemed inevitable. Yet few could have predicted the form it would take—or how poorly it would fare with critics and consumers alike. 176 stron, język angielski, wydawca: Limited Run...
(Unofficial—Not Endorsed by Nintendo). Let the games begin! In 1985, Nintendo made a tentative effort to bring its Family Computer console to America, rechristening it the Nintendo Entertainment System for the U.S. Following the tremendous success of that effort, they went nationwide over the course of the following year. 306 stron, język angielski,...
Following the worldwide success of the Nintendo Entertainment System and the home video game industry’s overall shift toward a new generation of more powerful hardware, a successor to the NES seemed inevitable. In August 1991, Nintendo brought that successor—the Super Nintendo Entertainment System, or Super NES—to America, an in the process launched one...
Now you know! Whether you’re a die-hard Limited Run Games collector or simply someone who places value in the permanence of physical media—the one format no one can ever delist or delete from your library!—this book is for you. 228 stron, język angielski, wydawca: Limited Run Games, data wydania: 17.03.2023