- Nowy

(Unofficial—Not Endorsed by Nintendo). Let the games begin! In 1985, Nintendo made a tentative effort to bring its Family Computer console to America, rechristening it the Nintendo Entertainment System for the U.S. Following the tremendous success of that effort, they went nationwide over the course of the following year.
306 stron, język angielski, wydawca: Limited Run Games, data wydania: 4.04.2023
NES Works 1985 & ’86 tells the story of the console’s journey to the U.S. beginning with an uphill battle to test-launch the system in New York before spreading like wildfire from coast to coast. This volume explores the 36 NES games that shipped in America by the end of 1986: Not only Nintendo’s own Black Box releases, which included both home versions of beloved arcade hits (Donkey Kong and Popeye) and new masterpieces (Super Mario Bros. and Excitebike) but also a lineup of third-party works like Ghosts ’N Goblins and Gradius. These games didn’t always turn out perfectly, but they never offered a dull moment. The retrospectives in this volume explore relevant historic, cultural, and technical milestones for each individual game. Additionally, every game is presented with high-resolution photography of its original packaging, along with screen shots captured from actual NES hardware, as well as detailed supplemental information. Along with its new companion release NES Works 1987, the most comprehensive NES software retrospective series ever published begins here with a single edition of material originally published as NES Works 1985 and NES Works 1986 (featuring corrected and fully up-to-date information).
Atari's Video Computer System is one of the most significant game consoles in the history of the medium, but much of the history behind its creation, its place on the market, and its games has been relegated to dusty memories, legal papers, and trade industry coverage.
Following the worldwide success of the Nintendo Entertainment System and the home video game industry’s overall shift toward a new generation of more powerful hardware, a successor to the NES seemed inevitable. In August 1991, Nintendo brought that successor—the Super Nintendo Entertainment System, or Super NES—to America, an in the process launched one...
(Unofficial—Not Endorsed by Sunsoft) An in-depth exploration of one of the most influential video game developers of all time! Author Stefan Gancer delves deep into the past to trace the evolution of Sun Corporation from a humble textile manufacturer to the creator of some of the most popular games of the Nintendo era. Featuring commentary from Sunsoft’s...
(Unofficial—Not Endorsed by Nintendo). Conquest! When the Nintendo Entertainment System made its American debut in late 1985, the very notion of console games had become anathema to the buyers and managers who determined what consumers would see in the nation’s department stores and shopping malls. 352 strony, język angielski, wydawca: Limited Run Games,...
(Unofficial—Not Endorsed by Nintendo) The Reality of Virtual Boy: After Nintendo achieved world-shaking success with its Game Boy handheld system, a next-generation follow-up seemed inevitable. Yet few could have predicted the form it would take—or how poorly it would fare with critics and consumers alike. 176 stron, język angielski, wydawca: Limited Run...
Now you know! Whether you’re a die-hard Limited Run Games collector or simply someone who places value in the permanence of physical media—the one format no one can ever delist or delete from your library!—this book is for you. 228 stron, język angielski, wydawca: Limited Run Games, data wydania: 17.03.2023